Beyond Programmable Shading: Fundamentals
All slides © 2008 Advanced Micro Devices, Inc. Used with permission.
All slides © 2008 Advanced Micro Devices, Inc. Used with permission.
Geometry Shader & Tessellation
• Enhanced geometry
amplification performance over
previous generation
– Allow more GS-generated data to
be kept on-chip
– 4x more GS threads supported
• Improved tessellation unit
– Instancing support
– Compatible with DirectX
®
10/10.1
Test settings: High Polycount, Heavy Load settings, 640x480 resolution.
Config: Intel Core2 Extreme X9650 processor, using Catalyst 8.5 driver
Rightmark3D 2.0
(GS - Hyperlight)
15
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